OrodaelTurrim.Structure.Actions package¶
Submodules¶
OrodaelTurrim.Structure.Actions.Abstract module¶
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class
OrodaelTurrim.Structure.Actions.Abstract.GameAction(game_engine: GameEngine)[source]¶ Bases:
abc.ABCCore class defining methods for game actions (history marks)
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TIME_STAMP_FORMAT= '%H:%M:%S'¶
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text¶ Returns text representation of this game action to show, what happened
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OrodaelTurrim.Structure.Actions.Combat module¶
OrodaelTurrim.Structure.Actions.Effect module¶
OrodaelTurrim.Structure.Actions.Log module¶
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class
OrodaelTurrim.Structure.Actions.Log.LogAction(game_engine: GameEngine, log_message: str)[source]¶ Bases:
OrodaelTurrim.Structure.Actions.Abstract.GameActionUser custom log action
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text¶ Returns text representation of this game action to show, what happened
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